For this week's blog post, I went into Maya 2014, and played around a little big with the many textures and shaders available in the Hypershade menu. The results were as follows:
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Phong Shader |
The Phong shader gave the sphere a shiny looking surface. The light source can be clearly and brightly be seen on the surface of the sphere.
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Blinn Shader |
The Blinn shader made the sphere look like a plastic material, it isn't as shiny as the Phong shader, but you are still able to slightly see the bright light source on the surface.
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