Sunday, 6 July 2014

Textures and Shaders

For this week's blog post, I went into Maya 2014, and played around a little big with the many textures and shaders available in the Hypershade menu. The results were as follows:

Phong Shader
The Phong shader gave the sphere a shiny looking surface. The light source can be clearly and brightly be seen on the surface of the sphere.

Blinn Shader
The Blinn shader made the sphere look like a plastic material, it isn't as shiny as the Phong shader, but you are still able to slightly see the bright light source on the surface.

Lambert Shader
The Lambert shader made the sphere appear as a shine-less surface, like wood. There is no reflection of the light source on the surface.

Anisotropic Shader
 The anisotropic shader make the sphere looks a bit strange, as it is intended for cylindrical objects.

Brownian Shader

Cloud Shader

Crater Shader

Granite Shader


Leather Shader

Ocean Shader
 This shader pleasantly surprised me, I've always been a big enthusiast of water like shaders and materials eve since finding out about it when I was working with Blender. This is so far my favourite shader.

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